Charles Darwin Academy Trust
Biggin Hill School, Bromley

Computing in the Primary Curriculum

Computing is taught as a discrete subject and in a cross-curricular way when opportunities present themselves. In EYFS and Key Stage 1 Computing is taught by the class teacher, but in Key Stage 2 it is taught by a specialist.

The curriculum is delivered through a scheme of work called Switched on Computing.

The 2014 National Curriculum states that pupils should be taught to:

Key Stage 1 Key Stage 2
Computer Science

Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions.

Create and debug simple programs

Use logical reasoning to predict the behaviour of simple programs

Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.

Use sequence, selection and repetition in programs; work with variables and various forms of input and output.

Use logical reasoning to explain how some smple algorithms work and to detect and correct errors in algorithms and programs.

Understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web

Appreciate how search results are selected and ranked.

Information Technology Use technology purposefully to create, organise, store manipulate and retrieve digital content.

Use search technologies effectively.

Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluation and presenting data and information.

Digital Literacy

Recognise common uses of information technology beyond school.

Use technology safely and respectfully, keeping personal information private; identify here to go for help and support when they concerns about content or contact on the internet or other technologies.

Understand the opportunities networks offer for communication and collaboration.

Be discerning in evaluating digital content.

Use technology safely, respectfully, and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Year 1

We are treasure hunters
Using programmable toys
We are TV chefs
Filming the steps in a recipe
We are painters
Illustrating an eBook
We are collectors
Finding images using the web
We are storytellers
Producing a talking book
We are celebrating
Creating a card electronically

Year 2

We are astronauts
Programming on screen
We are games testers
Exploring how computer games work
We are photographers
Taking, selecting and editing digital images
We are researchers
Researching a topic
We are detectives
Communicating clues
We are zoologists
Recording bug hunt data

Year 3

We are programmers
Programming an animation
We are bug fixers
Finding and correcting bugs in programs
We are presenters
Videoing performance
We are network engineers
Exploring computer networks, including the internet
We are communicators
Communicating safely on the internet
We are opinion pollsters
Collecting and analysing data

Year 4

We are software developers
Developing a simple educational game
We are toy designers
Prototyping an interactive toy
We are musicians
Producing digital music
We are HTML editors
Editing and writing HTML
We are co-authors
Producing a wiki
We are meteorologists
Presenting the weather

Year 5

We are games developers
Developing an interactive game
We are cryptographers
Cracking codes
We are artists
Fusing geometry and art
We are web developers
Creating a web page about cyber safety
We are bloggers
Sharing experiences and opinions
We are architects
Creating virtual space

Year 6

We are app planners
Planning the creation of a mobile app
We are project managers
Developing project management skills
We are market researchers
Researching the app market
We are interface designers
Designing an interface for an app
We are app developers
Developing a simple mobile phone app
We are marketers
Creating video and web copy for a mobile phone app

EYFS

In the Foundation Stage, the Information Communication Technology requirements stated in the Knowledge and Understanding of the World element of the Early Learning Goals are covered through the Switched on Computing EYFS scheme of work.

A selection from the following units will be taught, to fit in with the topics of the Challenge Learning Curriculum.

We have confidence
Recording and playing back sounds
We can take turns
Manipulating objects on screen
We are successful
Taking digital photographs and combining them with text and sound
We have feelings
Taking and displaying digital photographs
We can drive
Investigating everyday technologies
We are DJs
Controlling digital sound files and videos
We can exercise
Using digital timers and thermometers
We are healthy
Internet research, opening applications
We can listen
Using communication to communicate verbally
We can understand instructions
Controlling kitchen equipment
We can understand messages
Controlling and using sound
We are talkers
Using video cameras to record video clips
We are digital readers
Choosing and opening applications and engaging with digital texts.
We can email
Using email to communicate
We can blog
Communication with digital text
We can count
Programming a programmable toy
We are designers
Controlling a remote control toy
We are shape makers
Using light projectors, switching on technology
We are community members
Taking and displaying digital photographs, recording sound
We can observe
Taking photographs using a digital microscope
We are games players
Opening and closing files
We are creative
Choosing and using tools in an art application
We can record sound tracks
Recording a sound track
We are film producers
Recording video clips for a short film

Curriculum Quicklinks